Anything But a Gun
Anything But a Gun is a procedurally generated movement shooter
focusing on a story of expression and making sure what ever you do
to meet your goals, it can't be a gun.
I was the in charge of 2 roles, Assistant Design Lead and Lead
Level Designer. Examples of my levels can be seen here. Each level
was made with a clear focus on multiple critical paths and a mix
of player verticality and speed.
In engine
In game
The game was made in unity 3D, and for the game's enemies we
used a 2D animation that attached a script to each instance of the
enemy to keep the enemies constantly facing the player. All except
for the boss, who was designed as a 3D boss to surprise the
player.
In engine
In game
Even though I was the lead level designer, I still put in effort in both art and code. My contributions here were select textures in the game, prop 3D modeling, and script for the acid pits found throughout the second level.
Textures

3D models

Script
Overall this experience taught me how to divide up my time accordingly, work more closely with parent and child game objects, and branch out and help others.